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How does the Android Image Loading library use the bitmap pool for responsive UI?
Android Image Loading libraries like Glide reuse old bitmaps from a bitmap pool, which reduces how often the Garbage Collector runs and keeps the UI responsive.
JvmField Annotation in Kotlin
The JvmField annotation in Kotlin tells the compiler not to generate getters and setters, so that Java code can access the property directly as a field.
JvmOverloads Annotation in Kotlin
The JvmOverloads annotation tells the Kotlin compiler to generate overloads for a function or constructor with default parameters, so that Java can call it.
Avoid nesting by handling errors first
Avoid nesting by handling the errors first and returning early. This keeps the main logic at the top level of the function and makes the code easy to read.
JvmStatic Annotation in Kotlin
The JvmStatic annotation in Kotlin lets Java code call a function of a named object or companion object directly, without using INSTANCE or Companion.
Advantage of using const in Kotlin
The advantage of using const in Kotlin is that the value gets inlined at compile time, so there is no overhead to access that variable at runtime.
How does the Android Image Loading library solve the slow loading issue?
Android Image Loading libraries like Glide solve slow loading by following the lifecycle and canceling the tasks for images that are no longer visible.
partition - filtering function in Kotlin
partition is a Kotlin filtering function that splits a collection into two lists, one with the elements that match the predicate and one with those that do not.
Why does an Android App lag?
An Android App lags mainly because the Garbage Collector (GC) runs very frequently, and while GC is running, the actual app is not running.